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Session Submission Type: Panel
The panel examines how games interact with historical memory. Games that let you play with history have an uneasy relationship with historicity. When playing, you both inhabit a history, and defy it, whether by winning a historically lost battle or by negotiating an ahistorical peace. At the same time, the fantasy of playing with history demands veracity: there needs to be real history there for choices to feel meaningful. The panelists consider multiple perspectives on how games represent or outright produce historical memory.
Representations of the Warsaw Uprising in Games and Graphic Novels - Yvonne Poerzgen, Ruhr U Bochum (Germany)
The Ludic and the Anti-Memorial: The Many Games Named 'Perestroika' - Daniil Leiderman, The University of Pittsburgh
Remembering the Reichsrat: Students as Austro-Hungarian Parliamentarians - Zachary Austin Doleshal, Sam Houston State U