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The digital age offers numerous opportunities for sexual interactions among children and between adults and children. Loose regulations and the emergence of new platforms have enabled users to engage in both normative and deviant sexual behaviors, albeit with some level of risk mediation. With the advent of the Metaverse, there is a new frontier for human growth, but also an increased dimension of sexual risk for children. The Metaverse promises interactions that feel more realistic, stimulating, and potentially invasive (Wong & Floridi, 2023). However, the lack of age verification, knowledge, and site restrictions creates fertile ground for online harm against children, including offenses like grooming and doxing. This paper discusses children's online experiences, particularly their involvement in 2D and 3D Metaverse environments, based on the findings of recent research, 'VIRRAC' (Virtual Reality Risks Against Children) funded by REPHRAIN, led by Professor Julia Davidson OBE, Director of the Institute for Connected Communities (University of East London), and Dr. Elena Martellozzo (Middlesex University), with team members Dr. Ruby Farr, Paula Bradbury, and Boglarka Meggyesfalvi. We found that while children derive enjoyment from online gaming, concerns loom large over instances of hate speech and inappropriate conduct from fellow players. Despite their awareness of risks, children continue interacting with strangers online, showcasing a complex interplay between trust and caution. In 3D virtual reality, children experience a blend of excitement and safety apprehensions, underscoring the necessity for enhanced moderation and safety protocols to safeguard their online journey.