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Although most individuals are aware of the importance of physical exercise, many fail to maintain a recommended level (CDC, 2008), which contributes to obesity, diabetes, and other health concerns. This study explores how two types of feedback in exercise video games (exergames) can impact a user’s game experience and sense of self-efficacy about performing an exergame-based physical activity. An experiment (N = 47) using a between-subjects design manipulated feedback messages: non-supportive vs. supportive. The investigation finds that supportive feedback favorably influences a user’s exergame experience (e.g., enjoyment), and social presence mediates the relationship between the type of feedback and exergame play outcomes. The paper concludes with the implications of these findings for research about presence, exergames, and perceived exercise efficacy.