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The assumption of the influence of fan preferences on the perception and evaluation of the gameplay can be traced back to the work of Hastorf and Cantril (1954) who examined the perception of college football games in a field study. According to Hastorf and Cantril, the memory of gameplay differed, depending on fan involvement, due to the fan groups’ divergent perception of actions as socially relevant "events" (p. 132). In a preliminary study (2013), we were able to show cognitive processing of a live soccer-broadcast did not differ between fan-groups of different soccer teams. However, this research revealed interesting findings in regard of fans’ information processing, especially, in regard of perception and memorization accuracy (hindsight bias). We assumed that what defines a fan in contrast to non-fans is less an affective involvement effect but rather an effect of fans’ game-expertise, thus, a cognitive (working memory-based) aspect of information processing.
Tino GK Meitz, University of Tuebingen
Markus Huff, U of Tuebingen
Claudia Wilhelm, U of Erfurt
Aileen Oeberst, Knowledge Media Research Center
Frank Papenmeier, U of Tuebingen
Annika Maurer, U of Tuebingen
Stephan Schwan, Knowledge Media Research Center