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Simulation games provide an attractive option to train various real world skills. While prior research almost exclusively focused on intellectual tasks, no work has been presented so far, which investigates effects of simulation games on motor skill learning and true skill transfer to real situations. Addressing this issue, we conducted a training study using a racing simulation game within a 9-week training curriculum. In the last session, we assessed performance measures in various learning domains at a local go-kart track. To investigate the influence of technological game features, we additionally manipulated input authenticity (steering wheel vs. gamepad) and simulation accuracy (go-kart vs. sports car). Analyses showed significant training effects for cognitive, skill-based, and affective outcomes (r = .28-.40) compared to the control group, but no effects of technological features. Thus, we provide evidence that already medium-sized exercise curricula with a commercial simulation game can facilitate learning of complex motor activities.
Benny Liebold, Chemnitz University of Technology
Kevin Koban, Chemnitz University of Technology
Peter Ohler, Chemnitz U of Technology