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Objectives and Peer Pressure in a Driving Video Game Influence Real-Life Driving Norms, Attitudes, and Behavioral Intentions

Sat, May 23, 9:00 to 10:15, Caribe Hilton, San Geronimo Ballroom C

Abstract

Two understudied aspects of the influence of video game violence on behavior are the role of the communication of social norms and the translation of in-game behavior to real world behavior. The present experiment manipulates normative information to be antisocial in a violent driving video game, through the use of experimenter instruction (game objectives) and confederate behavior (peer pressure). Results suggest that game objectives have the strongest influence on in-game behavior, but that this effect was strengthened or tempered by confederate pressure. In-game behavior mediates the manipulations’ influence on perceived norms and attitudes toward being a safe driver and passenger. Perceived norms and attitudes predict behavioral intentions to drive antisocially in the real world. Results indicate that communication of norms through media violence is a potentially important mechanism in antisocial media effects, and that focus on media behaviors with direct real-world corollaries may be a fruitful area of research.

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