Search
Program Calendar
Browse By Day
Browse By Time
Browse By Person
Browse By Room
Browse By Division
Browse By Session Type
Search Tips
Personal Schedule
Sign In
X (Twitter)
Two understudied aspects of the influence of video game violence on behavior are the role of the communication of social norms and the translation of in-game behavior to real world behavior. The present experiment manipulates normative information to be antisocial in a violent driving video game, through the use of experimenter instruction (game objectives) and confederate behavior (peer pressure). Results suggest that game objectives have the strongest influence on in-game behavior, but that this effect was strengthened or tempered by confederate pressure. In-game behavior mediates the manipulations’ influence on perceived norms and attitudes toward being a safe driver and passenger. Perceived norms and attitudes predict behavioral intentions to drive antisocially in the real world. Results indicate that communication of norms through media violence is a potentially important mechanism in antisocial media effects, and that focus on media behaviors with direct real-world corollaries may be a fruitful area of research.