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Session Submission Type: Interactive Paper Session
"Who is Jonathan the Tortoise?": Question-Asking in Everyday Life - Darren R. Gergle, Northwestern U; Eszter Hargittai, Northwestern U; RIchard Herndon, Northwestern U; Karina Sirota, Northwestern U
2D, or not 2D? Failure to Demonstrate a Benefit of Stereoscopic 3D for User Experience and Performance in Digital Games - Malte Elson, Ruhr University Bochum; Jan Van Looy, Ghent U; Lotte Vermeulen, iMinds-MICT-Ghent University; Frederik Van den Bosch, Ghent U
Another Note on Presence Terminology: A General Model of Experiencing Virtual Environments - Benny Liebold, Chemnitz University of Technology; Daniel Pietschmann, Chemnitz University of Technology; Peter Ohler, Chemnitz U of Technology
Appearance and Ability: The Impact of Different Types of Avatar Customization - Ryan Rogers, Marist College
Broadband Internet Adoption and Utilization in the Inner City: A Comparison of Competing Theories - Hsin-yi Sandy Tsai, Michigan State University; Robert Larose, Michigan State U
How Immersive is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence - James J Cummings, Stanford University; Jeremy N. Bailenson, Stanford U
Objectives and Peer Pressure in a Driving Video Game Influence Real-Life Driving Norms, Attitudes, and Behavioral Intentions - Morgan E. Ellithorpe, University of Pennsylvania; Nancy Rhodes, Ohio State University
“i”Play: The Psychological Effects of Customized Feedback in Videogames - Ryan Rogers, Marist College; Sriram Kalyanaraman, U of Florida