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Session Submission Type: Paper Session
Anchoring and Representativeness Bias Mitigation Through a Digital Game: Effectiveness and Delivery Format - Yu-Hao Lee, University of Florida; Norah E. Dunbar, U of California Santa Barbara; Claude H Miller, U of Oklahoma; Brianna L. Lane, U of Oklahoma; Matthew Jensen, U of Oklahoma; Elena Bessarabova, University of Oklahoma; Judee K. Burgoon, U of Arizona; Bradley Joseph Adame, Arizona State U; Joseph Valacich, U of Arizona; Elissa N Arterburn, U of Oklahoma; Eryn Nichole Bostwick, The University of Oklahoma; Cameron Wade Piercy, U of Oklahoma; Shawn King, U of Oklahoma; Francisco Javier Elizondo, U of Oklahoma; Scott Wilson, U of Oklahoma
Enactive and Vicarious Learning Through Exergame Avatars: Investigating Their Effects in an Exergame Motivation Model - Benjamin J. Li, Nanyang Technological U; May O. Lwin, Nanyang Technological U; Younbo Jung, Nanyang Techological U
How to Become a Race Driver at Home: The Effects of Authentic Input Devices and Simulation Accuracy on Motor Skill Learning and Real World Transfer - Benny Liebold, Chemnitz University of Technology; Kevin Koban, Chemnitz University of Technology; Peter Ohler, Chemnitz U of Technology
Video Games and Positive Health Behaviors: Testing the Effectiveness of Wii Physical Activity Games on Children’s Enjoyment and Exertion - Bijie Bie, University of Alabama; Xueying Zhang, The University of Alabama; Lindsey Conlin, The University of Alabama; Dylan M. McLemore, University of Alabama; Kimberly Bissell, U of Alabama; Scott Parrott, University of Alabama/UNC Chapel Hill
Why Do People Play Human Computation Games? An Aesthetic Perspective - Xiaohui Wang, WKWSCI, Nanyang Techonological University; Dion Ho Lian Goh, Nanyang Technological U