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Research has suggested that cognitive skills are malleable, and can be trained through video game playing (Uttal et al., 2013). However, some studies have shown that these differences disappear when players with a full range of skills are included, and not just extreme group players (Unsworth et al., 2015). Ingoing video game skill is a crucial variable of interest for examining this discrepancy. Our paper addresses this issue in two studies. The first examines relationships between performance on theoretically relevant cognitive domains and self-reported video game skill; results indicate a relationship between sex, variation in specific cognitive abilities, and video game skill. The second study examines the relationship between these tasks and actual video game performance using a custom designed game stimulus that allows for a high degree of experimental control. Data collection for this second study will be completed well ahead of the ICA conference.
Richard Wayne Huskey, The Ohio State University
Britney Nicole Craighead, University of California, Santa Barbara
Chelsea Lonergan, Santa Barbara
Rene Weber, U of California - Santa Barbara