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The present study is designed to investigate possible effects of an intuition-based real hand controller interface on users’ feelings of control over game play, spatial presence, action affordance, enjoyment, and intentions to use the VR system in future. This study also explores moderating effects of the real hand controller interface when it comes to two different modes of display presentation: monoscopic (2D) versus stereoscopic (3D) modes. The present study used a 2 (monoscopic 2D vs. stereoscopic 3D display) x 2 (virtual hand controller interface vs. real hand controller interface) between-subjects factorial design for an experiment (n = 114). Overall, the results of this study suggest that the 3D game environment would allow the VR game players to perceive more controllability over the game, feel a stronger sense of being there in the game, evaluate the game as affording their actions to a greater extent, feel a higher degree of enjoyment, and have intentions to play, recommend, and purchase the game in future. Unexpectedly, however, the results suggest that the effect size of the 3D display was not moderated by the intuition-based real-hand controller interface. More theoretical and practical implications will be discussed in greater detail in the full manuscript.
Doohwang Lee, Kyung Hee University
young-nam seo, nanyang technological university
Minkyung Kim, Kyung Hee U
Hyobeom Seo, Kyung Hee U
Jung-Min Park, Center for Robotics Research, Korea Institute of Science and Technology