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As social networking and other messaging features are integrated into commercial virtual reality systems, issues may arise with maintaining immersion in the virtual environment. This study addresses issues with relaying messages to users in virtual environments. A 2x2 experimental design is employed to investigate effects of the sensory modality (visual and auditory) and environmental consistency of messages on users’ sense of presence. Self-report and reaction time measures are used to measure presence, as well as related phenomena including simulator sickness.