Search
Browse By Day
Browse By Person
Browse By Room
Browse By Content Area
Browse By Session Type
Search Tips
LRA Home Page
Personal Schedule
Sign In
X (Twitter)
Virtual Reality immerses players in an environment where movement, spatial awareness, and sensory feedback influence the experience. This study examines youth composing practices with VR games, focusing on how they played and designed digital compositions. Through a lens of embodied cognition, preliminary results show youth adopted meta-authorial stances and navigated multiple audiences during the process of composing, signaling a false dichotomy between production and consumption.