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Equity-based STEM literacies instruction should allow youth to make sense of their world and identities through digital communication and design (Pinkard, 2019). Using design-based research, we explored how youth’s interests in gaming reshaped traditional coding-focused curricula. Findings highlight how analyzing and creating "streams" fostered youth's computational thinking, collaboration, and identity development, expanding access to STEM learning. By attuning to youth values, this study emphasizes the need to broaden visibility of multiple technological literacies within computational participation.