Search
Program Calendar
Browse By Day
Browse By Time
Browse By Person
Browse By Room
Browse By Division
Browse By Session Type
Search Tips
Personal Schedule
Sign In
X (Twitter)
Once viewed as a niche activity, esports (competitive video gaming) has exploded in popularity in recent years, with more than 750 collegiate esports programs in U.S. as of 2024. The growth of collegiate esports necessitates difficult conversations about the role of esports in higher education and the regulations governing collegiate esports competitions. For the present work, a survey of collegiate stakeholders (students, faculty/staff, and administrators) in the U.S. was conducted to evaluate perceptions of fairness regarding the use of performance-enhancing drugs (PEDs) by competitors in both traditional athletics and esports, beliefs about whether esports players are athletes, and the financial support that institutions provide. Findings include a significant difference in perceptions of fairness of PED use across contexts and a substantial divide between those with experience in traditional sports and those in esports. Potential explanations, areas for future research, and implications for esports policymakers are discussed.