Search
Program Calendar
Browse By Day
Browse By Person
Browse By Unit
Browse By Session Type
Search Tips
Personal Schedule
Sign In
X (Twitter)
It examines avatar performance in SecondLife by conducting semi-structured interviews with a co-founder and players and ethnography of a seven months period. A close reading of the tension between user lived bodily experiences of the identity performance and the sociocultural norms inscribed on its digital body reveals that avatar in the open-ended, ungoverned 3D virtual game world does not epitomize essential, shared characteristics either as a woman or as a particular racial group.