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Wargaming Climate Change: Using Active Pedagogy and Simulations to Teach Humanitarian Intervention

Fri, November 15, 8:15 to 9:30am, Omni Parker Mezzanine, Brandeis

Abstract

An entry into the literature on teaching and learning, this paper examines the implementation and effectiveness of an active learning pedagogy in an international relations course styled on the role playing mechanics of tabletop games such as Dungeons and Dragons (D&D). The author will present "The Ministry of the Americas" -- a role-playing scenario designed by the author for use in Plymouth State University's recurring Humanitarianism course (PODI 1056). This semester-long simulation requires students to design, staff, and guide a futuristic NGO through ethical, diplomatic, and climate crises drawn from learning objectives and climate science. The paper will present evidence, drawn from surveys and 'after action reports,' that this approach activates intrinsic motivation and encourages deep learning of course content. Additionally, it will assesses this modality for its ability to teach 'soft skills' such as collaborative decisions making, conflict resolution, and overcoming collective action problems. The paper will conclude by outlining the pedagogical challenges and drawbacks of relying on this approach.

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