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Session Submission Type: Traditional (Closed) Panel
Gaming - in all its forms - has become an ever more profitable, ubiquitous, and culturally recognised form of entertainment in many countries around the world. In the process, the everyday sites where games are played - from the home to the streets and public spaces of cities - as well as people’s activities in them are being reconfigured and reconceptualised.
This panel presents research related to the way games represent the space of the city and the home, and accordingly how they shape human interaction in these spaces. The papers includes research into games as interfaces for experiencing and mediating the city, as texts that represent domestic and urban environments, as communal play experiences that reshape household experiences, as archives that accumulate in homes, and as systems that impact on interpersonal relationships.
Finding Shelter: How People Game Domestic Relationships - Mahli-Ann Rakkomkaew Butt, University of Sydney
The home, the city, and the wild in avatar-based videogames - Robert David Ewan Fordyce, The University of Melbourne
Producing Platforms for Locative Play - Kyle Moore, Mr
She Shares Shelfies: The Presentation of Boardgame Collections at Home and in Public - Melissa J. Rogerson, University of Melbourne
Playing and Being Together: Materiality of MMORPG and its Construction of New Urban Life for Young Females in China - Xiaoxu Chen, Tsinghua University; Chadwick WANG, Institute of Science, Technology and Society, Tsinghua University