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The purpose of this project is to explore the value of mobile technology and educational videogames in enhancing the student learning experience in an accounting course. This will be done through the creation and introduction of an interactive accounting trivia game. This game will attempt to enhance the learning experience through the following elements: new method of instructional delivery, competition, collaboration, and entertainment. The mobile application will be introduced and the experiment conducted in Spring 2016 and preliminary data will be available in March 2016.