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Gaming Rounds the World: The Worldwide Circulation of Chinese Gambling Games in the Long 20th Century

Thu, March 31, 7:30 to 9:30pm, Washington State Convention Center, Floor: 2nd Floor, Room 212

Session Submission Type: Organized Panel

Abstract

As sugar, coffee, tea that world historians have studied, gaming goes around the world. The import into China of gambling games like horse races, poker, and roulette during the Late Qing and Republican period is a well-known fact. But during the same period, many Chinese games took the reverse direction and made their way to other countries all over the world.
This panel aims at highlighting the multiple and far-reaching consequences of such a circulation.
Li’s paper focuses on the impact of gambling games among the Chinese diaspora. They were not only socially destructive, as they were instrumental in reinforcing the cohesiveness of the Chinese overseas communities and in maintaining connections to the homeland.
Kang deals with the case of lotteries in Korea. She argues that Overseas Chinese circulated not only merchandise but also a gambling culture through their powerful transnational network.
Paulès takes the example of fantan to investigate the spread of Chinese games outside the diaspora in different places: why did the local people in some countries emulate the Chinese and took up this game, while in other cases they refrained to do so ?
Heinz leads us to the very last end of the dissemination of Chinese games. She shows how mahjong was appropriated in the USA by another minority (Jews) and was instrumental in creating a modern Jewish American culture.
Games are a window to local, national, and transnational networks of identities and migration.

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