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T71 D&D: The design, development, and implementation of a gamified approach to a college-level business course

Fri, Nov 7, 3:30 to 4:30pm, 3rd Level, Conference Ctr A

Short Description

While gamification has become a common term among social media and business enterprises, it is gaining ground as a way to innovate and motivate learners. Yet, little empirical research indicates its effects on student participation. In this proposal, we describe the design and development of a gamification platform and its motivation effects on college students.

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