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What do Boys Learn from Games and Can it Map to Common Core Standards?

Thu, Nov 6, 2:15 to 3:15pm, 2nd Level, Grand 8

Short Description

The boy crisis in American education (Martin 2002) is due in part to the rejection of boy culture (Author, 2011). Gaming in traditional classrooms has the potential to bring schools toward a more accepting culture. This phenomenological study explores the potential for video gaming within traditional educational settings. Interviews focused on learning outcomes and findings were mapped onto the Common Core Standards (CCSS). Initial findings indicate great promise from gaming for culture and learning changes.

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