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From Second Life to Minecraft: Conceptualizing a new platform for virtual world learning.

Fri, Nov 7, 9:15 to 10:15am, 3rd Level, City Terrace 08

Short Description

The most prominent Massive Multi-User Virtual Environment’s (MMUVE) is Second Life, which is home to multitudes of virtual campuses and classes. Many problems have been reported with Second Life however, stemming primarily from the deep learning curve needed for interaction, cost and a limited PC platform. This study examines the use of the virtual world game of Minecraft as a replacement for Second Life given its social popularity, ease of interaction and multi-platform presence.

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