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In this panel discussion, discussants will begin by presenting a simple Free and Open Source tool named Twine for developing and deploying choose-your-own-adventure and interactive fiction digital games. This will be followed by the discussants sharing their own experiences using the tool and teaching students to use the tool. The discussants will then showcase the learning environments they and their students have developed using this tool. Implications for research and practice will be discussed.
Matthew Schmidt, University of Cincinnati
Lucas John Jensen, The University of Georgia
Andrew Tawfik, Northern Illinois University