Submission Summary
Share...

Direct link:

Collaborative Practices in an Undergraduate Capstone Game Design Course

Thu, Oct 20, 3:30 to 4:30pm, Conf Ctr, Conference Rm 1

Short Description

In this deductive qualitative case study, researchers observed the interactions of undergraduate students in a Capstone Game Design Class at a mid-Atlantic University. The researchers found that all facets of the collaborative framework to include governance, administration, organizational autonomy, mutuality, and norms were represented in ethnographic observations and focus group sessions (Thomson et al., 2007). Specific findings regarding the collaborative game design process as well the social and cultural dimensions of game design are discussed.

Authors