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In this session, we demonstrate the use of virtual reality tools to create opportunities for learning of STEM concepts, with geosciences being the particular area highlighted in our project. Given the lack of resources to provide physical field experiences to all students, we have developed a simulated game-based environment for learning that supports classroom instruction with situated virtual contexts for learning. We will share our reflections on the affordances and constraints of the virtual reality environment for learning. In addition, we will present our initial technologies and curriculum to support its use during our session.