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Games may play a variety of roles in the classroom, and a game’s genre may help indicate which role it is best suited for. This session will begin with inviting participants to spend some time playing board games and reflecting on what they are learning from play. Then, the rest of the session will be dedicated to presenting a study that uses data related to 13,549 board games to empirically distinguish 15 genres of board game and discussing the educational significance of these different genres. Participants will be encouraged to apply their experience playing games at the beginning of the session as they discuss the results of the study