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This research explores the underpinning theories and education technologies used in the classroom in the form of different internet-based games that students use to learn content material. The research at the various education technology theories that connect to educational technologies such as websites that entertain students and explain their connection to theory, uses, ages, and ability to align with student’s different cultural backgrounds. We also explored whether students can actually learn from these different technology-based programs or if they are actually just playing games.
Presenter: Lequisha Brown-Joseph, University of Phoenix
Presenter: Michelle Hill, University of Phoenix
Contributor: Sandy Nunn, University of Phoenix