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AECT 2020 Convention Page
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This roundtable session will discuss how to integrate technology and gaming into teaching and learning to provide high-quality and cultural- and gender-sensitive learning materials to enhance learning experiences. One digital game-based learning module will be introduced to share the instructional strategies and practices that are employed to develop an inclusive learning environment for diverse students.
Presenter: Kuang-Chen Hsu, University of Notre Dame
Contributor: Yu-Ping Hsu, Western Illinois University
Presenter: Judith Lewandowski, Purdue University
Contributor: Crystal DeJaegher, University of Notre Dame