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Creative Self-efficacy and Motivation in an Immersive Learning Environment

Sat, Nov 7, 4:30 to 5:45pm EST (4:30 to 5:45pm EST), Virtual AECT, City1

Short Description

The use of immersive technology such as virtual reality has become one potential catalyst for boosting students’ creative performances. In this study, students used Google Tour Creator to create virtual tours to introduce their hometowns. We used mixed-method approach to collect both qualitative and quantitative data to measure students’ creative self-efficacy and intrinsic motivation. Through this study, we hope students’ creativity and motivation as their creative thinking skills can be enhanced and fostered.

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