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Integrating Supports with Problem-solving in Digital Game-based Learning Environment: A Design and Development Case

Tue, Nov 3, 4:30 to 5:45pm EST (4:30 to 5:45pm EST), Virtual AECT, City2

Short Description

To best support the in-game problem solving with cognitive supports, the delivery of game supports should be planned around the problem-solving processes. A game called Penguin Go is created to teach students computational thinking skills. Various design decisions were made based on the results from multiple iterations of design and developed. In this study, these design decisions are reviewed to shed light on how to integrate supports to problem-solving in a game environment.

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