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Effectiveness of Digital Games in Producing Environmentally Friendly Attitudes and Behaviors: A Mixed Methods Study

Thu, Nov 5, 3:00 to 4:15pm EST (3:00 to 4:15pm EST), Virtual AECT, Grand8

Short Description

Awareness of environmental sustainability issues alone is not enough. Environmental Sustainability Education (ESE) should produce changes in attitude and behaviors of young learners. However, to produce changes persuasive pedagogical tools in ESE are needed. Digital game-based learning (DGBL) environments provide cognitive knowledge, besides emotionally engaging learners by letting them act and see the consequences instantly. This mixed methods study examined the effectiveness of DGBL in producing pro-environmental attitudes and behaviors and about the learning experiences from a game.

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