Sign In
Personal Schedule
Change Preferences
Search
Browse By Day
Browse By Time
Browse By Person
Browse By Group
Browse By Session Type
Browse By Research Area
Browse By Strand Identifier
Search Tips
AECT 2020 Convention Page
X (Twitter)
Awareness of environmental sustainability issues alone is not enough. Environmental Sustainability Education (ESE) should produce changes in attitude and behaviors of young learners. However, to produce changes persuasive pedagogical tools in ESE are needed. Digital game-based learning (DGBL) environments provide cognitive knowledge, besides emotionally engaging learners by letting them act and see the consequences instantly. This mixed methods study examined the effectiveness of DGBL in producing pro-environmental attitudes and behaviors and about the learning experiences from a game.
Presenter: Shamila Janakiraman, Purdue University
Contributor: Sunnie Watson, Purdue University
Contributor: William Watson, Purdue University
Contributor: Tim Newby, Purdue University