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Exploring the Effectiveness of Digital Games in Producing Pro-Environmental Behaviors when Played Collaboratively and Individually: A Mixed Methods Study in India

Thu, Nov 4, 3:30 to 4:30pm CDT (3:30 to 4:30pm CDT), Palmer, Salon 4-9
Fri, Nov 5, 7:00 to 8:00am CDT (7:00 to 8:00am CDT), Palmer, Salon 4-9

Short Description

This mixed-methods study conducted in a high school (India), examined attitudinal learning among students who played an environmental sustainability game, individually and collaboratively and the differences between students who played the game and a control group. Surveys based on Theory of Planned Behavior and Attitudinal Learning Instrument, showed that attitudinal learning from games was similar for both groups and was higher compared to traditional instructional methods. Interviews explained learning experiences of players and how it produced pro-environmental behaviors.

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