Sign In
Personal Schedule
Change Preferences
Search
Browse By Day
Browse By Time
Browse By Person
Browse By Group
Browse By Session Type
Browse By Research Area
Search Tips
AECT 2021 Convention Page
This case study describes the gamification of an educational technology graduate course at the University of Hawai’i. Discord team chat app was used to support the gamification process. Other gamification elements which include team quests, experience points, levels and leaderboards were used to help enhance the students course experience and engage in the content. We will share the process and the lessons learned from the gamification process.
Presenter: Suzanne Brown-McBride, University of Hawaii
Presenter: Peter Leong, University of Hawaii-Manoa