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AECT 2021 Convention Page
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Virtual reality (VR) has been applied as learning-aided tools in many educational studies. This study conducted an experimental design approach to examine the effects of using VR techniques in learning art on the learning performance and motivation. The results showed that the students using the traditional 2D painting had significantly higher scores of learning performance but lower levels of interest than the students using the VR painting in learning art.
Presenter: Yu-Tung Kuo, North Carolina A&T State University
Contributor: Esteban Garcia Bravo, Purdue University
Presenter: Yu-Chun Kuo, Rowan University
Contributor: David Whittinghill, Purdue University