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Evaluating the Implementation of Gamification in a High School English Language Arts Course

Thu, Nov 4, 2:15 to 3:15pm CDT (2:15 to 3:15pm CDT), Virtual, Online 3A

Short Description

Intrinsic motivation is a strong predictor of student engagement. Incorporating game elements (gamification) in instruction has received considerable attention for creating intrinsically motivating learning environments. This study will present the findings from an implementation of a gamified instructional unit on research and argumentative essay writing in a high school English Language Arts course.

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