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Student engagement is often considered the gateway between instruction and learning, yet reliably measuring engagement remains a major challenge. To overcome this challenge, we have developed an innovative, immersive virtual reality (VR) environment, which mimics a real classroom to investigate student engagement while maintaining full experimental control. In this session, we present preliminary findings from a pilot study on this VR classroom that triangulates traditional self-reported metrics with eye-gaze, user data, and brain activity measures.
Presenter: Noah Glaser, Old Dominion University
Contributor: Ido Davidesco, University of Connecticut
Contributor: Elana Zion Golumbic, Bar Ilan University
Contributor: Kenneth Thompson, University of Connecticut