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AECT 2021 Convention Page
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To compare the effects of math-related video games on math achievement, ProQuest databases including ERIC, ProQuest Dissertations and Theses, ProQuest Education Journals, ProQuest Illustrata, and PsycINFO, SpringerLink, Web of Science, and ScienceDirect were used for searching relevant literature between 2001 and 2020. Specifically, Researchers identified relevant studies by utilizing the following key descriptors and combinations of these descriptors: game, mathematics, and experiment. All kinds of video or computer games were included regardless of the platform. Non-electronic games such as paper-based board games or pen-and-paper games were excluded.
Presenter: Sungwoong Lee, University of West Georgia
Contributor: Kyunghwa Cho, Baker University
Presenter: Xinhao Xu, University of Missouri
Contributor: Daniel Watanabe, Emporia State University