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22. D&D- Promoting Young Students’ Embodied Interaction with Cutting-edge Technologies in Computational Tasks

Mon, Oct 24, 3:50 to 5:20pm PDT (3:50 to 5:20pm PDT), Conf Center, Celebrity 4

Short Description

Optimal STEM learning environments are highly demanded to generate multimodal learning experience that engages children cognitively, social-emotionally and physically. To promote young students’ embodied learning in computational tasks, this study integrates embodied pedagogical strategies with the use of multiple technologies including an AR system. This study will inspire the innovative application of embodied cognition and provide K-12 educators with an example of embodied intervention for preparing students towards STEM talents with developed CT skills.

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