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AECT 2022 Convention Page
Understanding students' problem-solving processes helps researchers and instructors provide appropriate and timely interventions in game-based learning environments. In this study, we aim to explore how students engage in problem-solving and identify potential moments of struggle in a puzzle-based computational thinking game. We first applied Hidden Markov Model to capture problem-solving transitions and located potential moments. We then employed video analysis to uncover how and why students struggled during their problem-solving processes.