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Investigating the effectiveness of game-based learning on healthcare students' communication skills and attitudes toward care in underserved settings

Tue, Oct 17, 5:30 to 6:20pm EDT (5:30 to 6:20pm EDT), AECT Virtual Sessions, Zoom Room 6

Short Description

This pilot study evaluated the feasibility and effectiveness of hybrid training program on healthcare students’ knowledge and attitudes toward care in underserved communities. The hybrid clinical training program consists of two phases, four-week in class training in a game-based learning environment (phase one) and two-week onsite training at local underserved communities (phase two). This presentation will demonstrate the game-based learning environment developed during phase one and discuss preliminary findings found in phase two.

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