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Designing Pathfinding Tasks for young students in Augmented Reality for Embodied Computational Thinking

Mon, Oct 16, 9:00 to 9:50am EDT (9:00 to 9:50am EDT), Doubletree Main Conference Center - Seminole, Sun & Surf II

Short Description

The purpose of this study is to explore the design consideration for young students’ embodied learning in Augmented Reality (AR). We developed AR content that associates abstract computational thinking concepts with concrete experiences. The contents involved two types of pathfinding tasks, namely, a guided task and an exploratory task. From the implementation, three design considerations were revealed: 1) the guided tasks for introductory, 2) exploratory tasks for engaging, and 3) overall satisfaction with AR experiences.

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