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The purpose of this study is to explore the design consideration for young students’ embodied learning in Augmented Reality (AR). We developed AR content that associates abstract computational thinking concepts with concrete experiences. The contents involved two types of pathfinding tasks, namely, a guided task and an exploratory task. From the implementation, three design considerations were revealed: 1) the guided tasks for introductory, 2) exploratory tasks for engaging, and 3) overall satisfaction with AR experiences.
Contributor: Minhwi Seo, Indiana University
Contributor: KeunJae Kim, Indiana University Bloomington
Contributor: Chen Zhou, Indiana University Bloomington
Contributor: Abhijeet Sridhar, Indiana University Bloomington
Contributor: Kyungbin Kwon, Indiana University
Contributor: Thomas Brush, Indiana University
Contributor: Kim Yanghee, Northern Illinois University
Contributor: Jaejin Hwang, Northern Illinois University