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97. Fostering Middle School Students’ Computational Thinking Competency in Game-based Learning

Sun, Oct 15, 4:15 to 5:45pm EDT (4:15 to 5:45pm EDT), Doubletree Main Conference Center - Seminole, Seminole Ballroom

Short Description

Prior research studies in the field of using games to improve computational thinking draw predominant attention to programming concepts and skills than developing computational thinking competency that students can use across the inter-disciplines. Therefore, the current study investigated how curriculum-oriented game-based learning impacted middle school students’ learning processes, particularly on the development of students’ computational thinking competency, self-efficacy toward computational thinking, and learning engagement.

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