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Prior research studies in the field of using games to improve computational thinking draw predominant attention to programming concepts and skills than developing computational thinking competency that students can use across the inter-disciplines. Therefore, the current study investigated how curriculum-oriented game-based learning impacted middle school students’ learning processes, particularly on the development of students’ computational thinking competency, self-efficacy toward computational thinking, and learning engagement.
Contributor: Yanjun N/A Pan, Southern Methodist University
Contributor: Elizabeth Adams, American Institutes for Research
Contributor: Paul Foster, Southern Methodist University
Contributor: Lawrence Klinkert, Southern Methodist University
Contributor: Emma Goff, Southern Methodist University
Contributor: Ching-Yu Tseng, Southern Methodist University
Contributor: Leanne R. Ketterlin-Geller, Southern Methodist University
Contributor: Eric C. Larson, Southern Methodist University
Contributor: Corey Clark, Southern Methodist University