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In this paper, we offer an approach to designing supporting technologies for science learning in everyday informal contexts. We advocate for participatory-design as a means of engaging learners in the development and design of their learning activities and supporting tools. Our participatory-design approach focuses on actively engaging researchers and children in setting design goals, planning prototypes, and making decisions, ensuring the final design meets the needs of the end users. We outline the results from a case study of one initial design session. From this, we present the methodological steps we adopted to co-designing early prototypes, what features learners find important in the technology for their personal interests and what implications can be made for designing technology for everyday learning.
Jason C. Yip, University of Maryland - College Park
Tamara Lynnette Clegg, University of Maryland - College Park
Allison J. Druin, University of Maryland
Mona Leigh Guha, University of Maryland - College Park
Evan Golub, University of Maryland - College Park
Elizabeth Bonsignore, University of Maryland - College Park
Elizabeth Foss, University of Maryland - College Park
Greg Walsh, University of Maryland - College Park