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Teacher-Student Interaction and the Educational Gaming Context

Fri, April 8, 12:00 to 1:30pm, Convention Center, Floor: Level Two, Exhibit Hall D Section B

Abstract

Teacher mediation is a key factor in the successful implementation of educational games, but little previous research has examined teacher-student interaction during game-play. This qualitative study used discourse analysis methods to examine classroom interaction during game-play in four third-grade classrooms. Results revealed a gaming context overwhelmingly focused on the procedural aspects of game-play, rather than on the learning objectives of the game. This “procedural pull” of the gaming context was pervasive and appeared to result from a combination of factors, including teachers’ instructional approaches and the nature of educational games. The results of this study inform pedagogical practices in support of educational games and serve as a first step toward understanding teacher-student interaction in educational-gaming contexts.

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