Search
Program Calendar
Browse By Day
Browse By Time
Browse By Person
Browse By Room
Browse By Unit
Browse By Session Type
Search Tips
Visiting Washington, D.C.
Personal Schedule
Sign In
X (Twitter)
Teacher mediation is a key factor in the successful implementation of educational games, but little previous research has examined teacher-student interaction during game-play. This qualitative study used discourse analysis methods to examine classroom interaction during game-play in four third-grade classrooms. Results revealed a gaming context overwhelmingly focused on the procedural aspects of game-play, rather than on the learning objectives of the game. This “procedural pull” of the gaming context was pervasive and appeared to result from a combination of factors, including teachers’ instructional approaches and the nature of educational games. The results of this study inform pedagogical practices in support of educational games and serve as a first step toward understanding teacher-student interaction in educational-gaming contexts.
Kristen J Shanahan, Edinboro University
Tonya R. Moon, University of Virginia
Catherine M. Brighton, University of Virginia
Christine Patricia Trinter, Virginia Commonwealth University