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Transition planning is essential for preparing students to be college and career ready. An essential component of this planning is the identification of realistic career opportunities. Unfortunately, this process is often costly and time consuming. The present study examined the potential of a video game to provide career exploration activities for students with a range of disabilities (n=70), English language learners (n=49), and students without disabilities (n=327) across a mix of general education and special education classrooms. Findings suggest the software can provide students with virtual career experiences at a reduced cost. In addition, students found the software to be engaging and beneficial for career planning.
Matthew Marino, University of Central Florida
James D. Basham, The University of Kansas
Eleazar Vasquez, University of Central Florida