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In this research project we investigated whether participating in architectural design and building via a simulation-game-based learning platform will engage middle-school students in active and problem-based learning of math. Two mixed-method studies were conducted with 107 6-7th graders to examine whether the experience of interacting with E-Rebuild (a 3D architectural game) would improve students’ math knowledge for problem solving. Data were collected via both quantitative and qualitative methods, including knowledge tests, observations of play, game logs, as well as video- and screen-capture of game play behaviors. Both studies indicated that the gaming group performed significantly better than the non-gaming control group in the problem-based math knowledge test.
Fengfeng Ke, Florida State University
Xinhao Xu, University of Missouri - Columbia
Sungwoong Lee, Emporia State University
Jewoong Moon, Florida State University
Zhaihuan Dai, Florida State University
Yanjun Pan, Florida State University
Valerie J. Shute, Florida State University
Kathleen Clark, Florida State University
Gordon Erlebacher, Florida State University