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The field of learning sciences provides evidence for the potential cognitive and motivational benefits of using games for learning. However, commercial game designers often do not take research-based educational practices into consideration. We investigated how using a research-informed learning game can improve reading skills, foster a greater awareness of the importance of literacy, and improve career readiness and confidence for underserved students. Results suggest that research-based design practices can be effective for improving student outcomes across these dimensions. Implications for future game and study designs are discussed.
Anne-Marie E Hoxie, Relay Graduate School of Education
Alison Lee, Teachers College, Columbia University
Nicole Guagliardi, Classroom, Inc.