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The purpose of this study is to examine the effects of a serious educational game on academic and affective outcomes (engagement, absorption in lesson/activity and interest in statistics) in an undergraduate statistics course. The need for more in depth understanding and application of complex content, e.g. Central Limit Theorem, in statistics presents an opportunity for game-based learning to provide a more appropriate means to increase learning and engagement compared to traditional studying methods. This experimental design showed a game was as effective as studying for particular learning objectives and students had increased affective outcomes compared to the control group.
Angela Urick, The University of Oklahoma
Meredith Wronowski, University of Oklahoma
Alison Wilson, The University of Oklahoma
Scott Neal Wilson, University of Oklahoma
Javier Elizondo, University of Oklahoma
William Thompson, University of Oklahoma
Ryan Ralston, University of Oklahoma