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In this study, we begin to address gaps in the literature on failure as we examined youth’s experiences with and noticing of failure within the context of making or context that invoke the creation of tangible or digital objects for play or other purpose. In addition, we consider how the task itself may have influenced youth’s noticing of and response to failures. To make sense of these experiences, we adapted the three-part framework of professional noticing of children’s mathematical thinking (i.e., attend, interpret, respond). Insights from the analysis of more than 100 point-of-view videos highlighted youth’s lack of interpretation, as well as youth’s persistence through moments of failure within the design process as opposed to an end-all state.
Amber Simpson, Binghamton University - SUNY
Alice C. Anderson, Minneapolis Institute of Art
Adam V. Maltese, Indiana University