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This paper presents findings from a large-scale study designed to measure the effects of a digital game-based intervention on college application and enrollment for historically marginalized students. The paper focuses on one study outcome measure: FAFSA completion. Authors share mixed methods data and analysis to illustrate the positive impact of the intervention on students attending schools in the treatment group. The paper aims to highlight the complexity and value of mixed methods research in understanding the potential of games to affect learning and behavioral outcomes and to contribute to scholarship and practice related to financial aid.
Zoe Corwin, University of Southern California
Amanda Kay Ochsner, The University of Findlay
Tattiya Maruco, University of Southern California
Abby McClelland, University of Colorado - Boulder
Robert Reichardt, University of Colorado - Denver
Stephen J. Aguilar, University of Southern California